I don’t think OoT is as liminal because they put a lot of effort into adding atmosphere. There’s a lot of background animal noises and bugs flying around. It’s low tech, but the environments don’t feel empty in the same way as the polished and clean Mario 64 environments.
Doesn’t liminal specifically mean a transitory space that you are intended to move through and not linger in, like a hallway? OoT (and Mario 64) have those, but obviously not exclusively. I guess were referring to a sort of sparse aesthetic. I wish we had a better word for that.
I don’t think OoT is as liminal because they put a lot of effort into adding atmosphere. There’s a lot of background animal noises and bugs flying around. It’s low tech, but the environments don’t feel empty in the same way as the polished and clean Mario 64 environments.
Doesn’t liminal specifically mean a transitory space that you are intended to move through and not linger in, like a hallway? OoT (and Mario 64) have those, but obviously not exclusively. I guess were referring to a sort of sparse aesthetic. I wish we had a better word for that.