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3 days agoLet me translate. Adding a completely new object with new rules is easy compared to modifying exist assets and it’s new a clothing peice. Cosmetics are hard to implement, especially a fucking scarf which is on top of all the major animation areas. Do the animations still look good? Do I need to adjust the cutscenes to account for which scarf is being warn? How does this affect lighting?
Does Claude even have enough spacial awareness to be useful? Sifting through human text is what LLMs do best but not anything that requires a lot of spacial awareness.