Most likely Dark Reader.
Professional C# .NET developer, React and TypeScript hobbyist, proud Linux user, Godot enthusiast!
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Joined 4 years ago
Cake day: March 9th, 2022
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As far as I understand, audio cards hold a buffer of the audio that should be played at any time. If the CPU can’t keep up producing new audio, it will loop to the beginning of the buffer. My guess is that when you suspend, the CPU stops producing new data before the audio card stops consuming it. And that’s why you hear the last part for a short instant.
It also happens on my devices, and it’s always happened on all my previous devices as far as I can remember.
Disclaimer: this is based on my understanding + a lot of suppositions. It might not be accurate.