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Joined 2 years ago
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Cake day: September 27th, 2023

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  • If there ever is a “Minecraft 2.0,” they would absolutely continue developing Minecraft 1.xx in parallel.

    Honestly, props to them. They could make a huge amount of money by just moving over to a 2.0 and forcing a billion people around the world to buy the new version (and you know those people would buy it), but they aren’t doing that.


  • Can you immediately tell? Do you memorize the last day you released? Do you release daily? There’s definitely some benefit to making the version equal to the date, but you lose all the other benefits of semver (categorizing the scope of the release being the big one). That’s not a strange philosophy, it’s just being a good api provider.


  • First Dev: “Oof. Uh…hm. Ok. So…no, give me a second, I’m thinking…So, the player character already has an attribute for a familiar that we’re not using, since we removed familiars from the game. We could use that as a scarf, I think. One of the options was a tiger that walked next to the character, we could translate that up and around to the neck. Animation would be tough…could we come up with some reason why the scarf sticks to his shirt? …no? How about a reason why it’s always fluttering behind him? …ok. So yeah, that should work…I think. We’re a month out from code freeze, so we won’t be able to do much with it other than put it in.”

    After launch

    Project Manager: “Hey, people on Twitch have discovered that some of the player’s clothes disappear randomly if you lose to the lich in level six…?”

    Second Dev: “Weird. I’ll take a look…”

    Second Dev, in Slack: “Hey, does anyone know why all of the neck-slot customization items are coded as cats? Turns out the Dog Lich still deletes cat familiars if you lose to it.”