I don’t think there’s a place for non-changeable difficulty settings in FromSoft games, imo. In any game, for that matter. It just artificially keeps more people from playing your games and makes them less accessible to people who are struggling for whatever reason that may be.
I get the “vision™” argument in that developers create games as they want them to exist and don’t want to dilute it. However, I think it’s a very narrow-minded view to have nowadays. Accessibility options for games are quite common too after all
As someone who can’t get into games like that, I disagree. Not every piece of media has to be made with me in mind and I don’t want developers to compromise to make me happy at the expense of their vision
They’re not compromising anything, only adding an option for people who don’t enjoy difficult games. Want it hard? Don’t play easy mode.
I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.
It’s just the simplest way. If they implemented it another way that’d be fine as well.
But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.
Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.
Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.
Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)



