• glimse@lemmy.world
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    2 years ago

    As someone who can’t get into games like that, I disagree. Not every piece of media has to be made with me in mind and I don’t want developers to compromise to make me happy at the expense of their vision

    • samus12345@lemmy.world
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      2 years ago

      They’re not compromising anything, only adding an option for people who don’t enjoy difficult games. Want it hard? Don’t play easy mode.

      • jjjalljs@ttrpg.network
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        2 years ago

        I think insisting that difficulty options must exist at the meta game level in a menu is a very narrow vision of how challenge and difficulty can be.

        • samus12345@lemmy.world
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          2 years ago

          It’s just the simplest way. If they implemented it another way that’d be fine as well.

          • jjjalljs@ttrpg.network
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            2 years ago

            But they did implement it in another way: spirit ashes, NPC summons, player summons, getting a big ass shield, etc.

            Many people hit a wall in elden ring and go “fuck it, I’m using the mimic tear.”. That’s essentially turning the difficulty down, except in-game and not through a menu.

            • samus12345@lemmy.world
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              2 years ago

              Some of us just really suck at their games. None of that made it easy enough for me to enjoy Elden Ring, but a trainer did.

              • jjjalljs@ttrpg.network
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                2 years ago

                Okay? Some games even with the difficulty set to minimum are too much for people. I’m glad you found a way to have fun (unless you went into multiplayer with cheats, in which case shame.)

                • samus12345@lemmy.world
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                  2 years ago

                  True, true, but the point is they didn’t try and will never even entertain the notion.

                  As for cheating, I never cheat online if there’s any kind of competitiveness involved.